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Ludoliteracy: Defining, Understanding, and Supporting Games Education
Author: Jose P. Zagal
File Type: pdf
On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex. This book explores the question of what it means to understand games by looking at the challenges and problems faced by students who are taking games-related classes. It demonstrates how learning about games can be challenging for multiple reasons. Some of the more relevant findings discussed include realizing that extensive prior videogame experience often interferes with students abilities to reason critically and analytically about games, and that students have difficulties articulating their experiences and observations about games. In response to these challenges, this book examines how we can use online learning environments to support learning about games by (1) helping students get more from their experiences with games, and (2) helping students use what they know to establish deeper understanding. **Review ... delves into both theoretical questions about pedagogy and game education as well as offering some highly practical insights on how to think about helping students get the most out of their educations. ** --Suzanne Freyjadis, IGDA Zagals book is a must read for anyone interested in games, learning, and society. --James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University Jose Zagals book is the first study on the challenges of teaching academic video game theory to students who are gamers. --Jesper Juul, Author of Half-Real and A Casual Revolution About the Author Dr. Jose P. Zagal is a game designer, scholar, and researcher. He is Assistant Professor at the College of Computing and Digital Media at DePaul University where he teaches game design, online communities, and ethics. His research work explores the development of frameworks for describing, analyzing, and understanding games from a critical perspective to help inform the design of better games. He is also interested in supporting games literacy through the use of collaborative learning environments. Dr. Zagal is on the editorial board of Games & Culture, the International Journal of Gaming and Computer-Mediated Simulations, and the Journal of the Canadian Gaming Studies Organization. He is also a member of the executive board of the Digital Games Research Association (DiGRA).
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