Apollo Justice: Ace Attorney Playthrough | Session 8
What is Apollo Justice: Ace Attorney?
Apollo Justice: Ace Attorney is a visual novel adventure video game developed by Capcom. It is the fourth title in the Ace Attorney series, and was released for the Nintendo DS handheld game console in Japan in 2007 and in the West in 2008, for iOS and Android in 2016, and for the Nintendo 3DS in 2017.
The game takes place seven years after the previous game, Phoenix Wright: Ace Attorney − Trials and Tribulations. Phoenix Wright, the main character of previous titles in the series, has been stripped of his attorney's badge, and Apollo Justice, an up-and-coming attorney, becomes his apprentice, working with Phoenix's adopted daughter Trucy on four cases.
The player's goal is to get their clients declared not guilty; to do this, they investigate the cases and cross-examine witnesses. When finding inconsistencies in witness testimonies, the player is able to present pieces of evidence that contradict the witnesses' statements. They can also use the "perceive" system, in which they are able to see nervous motions or actions during witness testimonies, similar to a tell in poker.
Apollo Justice: Ace Attorney is, like the rest of the Ace Attorney series, a cross between the adventure game and visual novel genres. The player's goal is to defend their clients in four cases, and prove their innocence. The gameplay is separated into two types of situations: Investigations and trials.
During the investigation phase of each case, the player explores the game world by either using the stylus or the D-pad to select the actions they wish to engage in: Examine, Move, Talk, or Present. The player converses with non-player characters by selecting dialogue and can move around the game world by selecting the locations they wish to travel to.
Information gained during Investigation Mode can be used during the Trial phase of the game and items picked up can be used as evidence. The player cannot progress without completing certain actions. Ema Skye, a character from the DS remake of the original Phoenix Wright: Ace Attorney game, often provides the player with opportunities to use DS features such as the microphone to perform actions such as dusting for fingerprints.
The trial portions consist of listening to and cross-examining witness testimonies. The player is given the option to either Press or Present evidence in response to statements made by witnesses. The player can either select their choice or yell into the microphone.
By choosing Press, the player questions the witness's statement, which sometimes causes the witness to change their testimony. When finding inconsistencies in the testimony, the player may choose Present in order to show a piece of evidence that they think contradicts the testimony.
The player has a health bar, representing the judge's patience. If the player presents incorrect pieces of evidence or choose incorrect answers to questions in court, health is lost. If the health bar reaches zero, the player loses the game and their client is declared guilty. A new system, known as the "Perceive System," can be used to look for motions or actions made by witnesses that show nervousness, similar to a tell in poker.
The game also includes a "Crime Recreation Mode" that models evidence or the crime scene in a 3-D rendition and allow the player to explore the recreation to look for clues. Additionally, the game often recreates the crime in cutscene sequences, allowing the player to observe the action and find contradictions.
What is Champions: Return To Arms?
Champions: Return to Arms is an action role-playing set in the EverQuest universe. It is the sequel to Champions of Norrath and was developed by Snowblind Studios.
Champions: Return to Arms features multiple character classes, such as wizard, cleric, ranger, and warrior. The game also features an online mode where a player can join up to three other players from around the world. Gameplay consists of killing monsters and completing quests to earn experience, in a traditional hack-and-slash style. When the character attains enough experience, he or she gains a level.
Barbarian warriors
Barbarian warriors have the highest initial health and attack rating in the game, and are able to use any weapon they desire, except for class exclusive weapons. They are primarily tank characters that can endure significant damage.
Barbarians have virtually no magic, but they excel at melee combat, specializing in weapons and armor. Unfortunately, barbarians do not recover mana automatically – they need to slay enemies to recover mana which can put them in a bind when they need mana for an ability but their health is low. Their skills augment their mastery of weapons, buffer attributes, and deal massive close range damage.
Wood Elf rangers
The ranger class is primarily a ranged fighter. They have a wide variety of ranged spells and can use bows more effectively compared to other classes. They cannot use two-handed weapons, and lose the advantage of their superior bow abilities when forced to fight close ranged.
The ranger's abilities allow him to imbue his arrows with various magics. The ranger may dual-wield single handed weapons such as swords, axes, or maces. The ranger is given a new ability in the sequel which allows the character to summon their own arrows instead of constantly replenishing a massive quiver.
High Elf clerics
A competent melee class, the cleric is efficient in dealing damage with holy spells and blunt weapons. Clerics have strong healing abilities and can cause significant damage to the undead. They also possess skills that allow them to convert their enemies. Clerics are restricted from using sharp weapons such as swords and axes. A cleric must balance melee with long ranged spells.
Erudite wizards
A primarily magical class with control over the elements, wizards exhibit intellectual prowess over the other classes. They cannot use shields and have limited weapon choices, and are therefore poor melee fighters. The wizard's spells freeze, burn, and shock their enemies from a distance. Wizards must maintain a large supply of mana potions to be effective fighters.
Dark Elf shadowknights
Shadowknights are a versatile magic and melee class. They can use every weapon type, except for some class exclusive rare weapons. Shadowknights use dark magic to spread disease through groups of enemies. Their spells weaken and maim large groups, but cost a greater percentage of mana. Shadowknights do not falter or excel in any particular area.
Vah Shir berserkers
The berserker has a unique look, having the appearance of a big cat in accordance with its race. It is similar to the barbarian with respect to its gameplay style, generally able to take a good deal of damage and dish out a similar amount. However, berserkers can still regenerate mana passively.
They specialize in throwing axes much like the ranger specializes in bows, having the capability to imbue them elementally and summon them. The berserker excels in melee combat and has only combat-oriented spells aside from those related to throwing axes.
Iksar shamans
Iksar shamans are lizard-like in appearance and have customizable horns instead of hair. They have some hand-to-hand combat ability, and this can be enhanced by the buff spells which they can cast. These shaman are a good soloing class because their wide range of spells provides them with enhancements to combat as well as pure spellcasting ability for its own sake. They cannot use bows and two-handed swords and may wear all armour.
As the character progresses in the game, he or she levels up by gaining experience points, as in traditional RPGs. When players level up, attribute points and skill points are earned, which are spent in the character's skill tree.
This tree charts out all of the character's abilities and powers, which vary from race to race. For some higher level abilities, a lower level ability is required. There is also a certain point maximum based on the character's level, as well as an overall maximum.
What is Dark Souls II?
Dark Souls II is an action role-playing game developed by FromSoftware and published by Bandai Namco Games.
Although both are set in the same universe, there is no direct story connection between the first Dark Souls and the sequel. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay, in addition to having some co-op components.
As in the earlier games in the series, it again features challenging gameplay, but with a more powerful graphics engine and more advanced artificial intelligence system.
Dark Souls II retains similar mechanics from its predecessors in the Souls series. Being known for its difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits.
Bad play is punished severely by most enemies, opportunities for recovering health are limited, and as in Demon's Souls, with each death the player's maximum health is reduced (to a set lower limit) until the player expends a rare item to reverse it.
The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.
Multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.
The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point.
For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option.
Similar to other games in the series, Dark Souls II features a New Game Plus mode. The initial replay is named "NG+", with subsequent replays named "NG++" and continuing until "NG+7" is reached. With each replay, the player retains their levels, souls, and most items.
What is BERSERK And The Band Of The Hawk?
Behold the fierce blend of "Warriors" and "Berserk"!
In this work, the action of cutting through hundreds of enemies, fundamental to the Warriors series, is fused together with the dark and gruesome atmosphere of the world of "Berserk", making various heretofore unseen acts possible, such as using a giant man-sized sword to cut enemies in half, as well as smash or send them flying with the "Slash" and "Smash" actions. Revel in the astounding destructive power capable of cutting through multiple enemies with one blow!
In this game, in addition to the well-known and popular "Golden Age Arc", you will also be able to join Guts and his newest companions on his journey of revenge through "The Hawk of the Millennium Arc".
Additionally, the extensive story includes an impressive amount of artwork, including footage from the actual animation movie trilogy and new, original scenes portraying more detailed interactions between the members of the Band of the Hawk and other characters.
In addition to the main hero of the story, Guts, you can choose to play as any of a number of characters from all the different parts of the story. Every one of these characters possesses a distinctive set of skills and characteristics to ensure the variety of gameplay is consistent with the world of "Berserk".
Furthermore, to deepen immersion into the story, the same familiar cast of Japanese voice actors from the movie trilogy and the new animation series were invited to take part in this project.
What is Breath Of Fire II?
Breath of Fire II is a role-playing video game developed and published by Capcom. First released in 1994, the game was licensed to Laguna for European release in 1996. It is the second entry in the Breath of Fire series.
Unlike later installments in the series, Breath of Fire II is a direct sequel to Breath of Fire. Set 500 years after the original game, the story centers on an orphan named Ryu Bateson, whose family vanished mysteriously long ago. After his friend is falsely accused of a crime, Ryu embarks on a journey to clear his name.
Breath of Fire II is a traditional role-playing video game featuring two-dimensional character sprites and environments. Players view the game from a top-down perspective and move their characters in four directions across various environments including towns and dungeons while interacting with non-player characters and battling enemies to advance the story.
The game features a redesigned, text-based game menu as opposed to the icon-based design of the original Breath of Fire, as well as a new "Monster Meter" that indicates the probability of encountering enemy monsters in a given area.
Players are required to venture into dangerous areas throughout the game world as dictated by the story, and randomly encounter enemies every few steps which must be defeated to advance. As the game progresses, new characters, each with their own specific abilities, join the player's party.
Like the previous game, only four characters may be in a party at a given time, but now may not be freely switched outside of certain areas. Each character has a unique Personal Action that may be performed outside of combat that allows the player to access certain areas, destroy objects, avoid traps, or move about the game more easily.
Breath of Fire II includes a new town-building feature that allows the player to populate their own village with special characters found throughout the game. Each character has their own distinct job, and may be invited to live in houses that the player adds by donating currency to one of three carpenters, each with their own building style.
Six special inhabitants known as Shamans may also join the town, each with their own elemental alignment, and up to two at a time may be fused with party members to grant them new forms and abilities. While joined with a shaman, characters become stronger and may gain access to additional abilities while in battle.
Combat in Breath of Fire II is presented using a turn-based approach, where the player inputs commands for each character at the start of each round with the actions taking place by order of each character's and enemy's "agility" rating. A new Formation feature allows the player to organize their party into different positions, allowing certain members an increase in speed, defense, or attack power.
Players win battles by defeating every enemy present, dealing damage by using normal attacks along with magic spells and items. When all enemies are defeated, they yield experience points that go toward leveling up characters, making them stronger and giving them access to new spells.
Each Characters' health is represented by numerical hit points that indicate their remaining vitality, and are knocked out if the value reaches zero, with the battle ending if each member of a player's party is knocked out. Progress is recorded using the game cartridge's internal battery back-up memory, which can be accessed at dragon statues throughout gameplay.
What is Cat Quest II?
CAT QUEST II is a 2D open-world action-RPG set in a fantasy realm of cats and dogs.
Under threat from a continuing war between the cats of Felingard and the advancing dogs of the Lupus Empire, CAT QUEST II tells the tail of two kings, brought together against their will, on a journey of paw-some discovery to reclaim their thrones.
Play as both a cat and dog as you explore their kingdoms solo or with a friend! Quest in a world filled with magic, curious monsters, and go on a catventure like never before!
Following the success of the acclaimed CAT QUEST, developers The Gentlebros return to the world of Felingard to expand on the original with more explosive spells, expanded weapon options, an exciting new character switch mechanic, and local co-op!
Features:
Brand new story set in the world of Felingard - and beyond!
All new switch and co-op gameplay. Play as both cat and dog, either alone or with a friend!
New weapons types – Master swords, staves and more to become a fur-midable fighter!
More spells bring even more furry judgement to your foes.
New passive abilities, whose attributes can be mixed and combined for endless paw-sibilities!
Exciting, and varied dungeons filled with new traps and obstacles, making every pounce into the unknown a fresh experience!
Em-bark on a litany of side quests, each telling its own story and expanding the lore and universe of CAT QUEST!
What is Alwa's Legacy?
Alwa’s Legacy is a modern retro game full of dangerous dungeons, magical items and ancient secrets. By upgrading your magic, any way forward is right in this non-linear adventure game full of exploration. With our upgrade system you can choose how you want to play - Explorative, offensive or strategic. It’s your choice!
Don’t leave any stone unturned, the world of Alwa is filled with secrets and finding them requires you to explore and solve puzzles. Combining exploration and different item upgrades allows you to find your own way through this adventure. Enjoy crisp pixel-art combined with modern effects as well as a soundtrack made by chiptune extraordinaire RushJet1. Quick reflexes are needed to navigate through the many challenging rooms and with easy-to-change settings anyone can enjoy Alwa’s Legacy
What is Champions: Return To Arms?
Champions: Return to Arms is an action role-playing set in the EverQuest universe. It is the sequel to Champions of Norrath and was developed by Snowblind Studios.
Champions: Return to Arms features multiple character classes, such as wizard, cleric, ranger, and warrior. The game also features an online mode where a player can join up to three other players from around the world. Gameplay consists of killing monsters and completing quests to earn experience, in a traditional hack-and-slash style. When the character attains enough experience, he or she gains a level.
Barbarian warriors
Barbarian warriors have the highest initial health and attack rating in the game, and are able to use any weapon they desire, except for class exclusive weapons. They are primarily tank characters that can endure significant damage.
Barbarians have virtually no magic, but they excel at melee combat, specializing in weapons and armor. Unfortunately, barbarians do not recover mana automatically – they need to slay enemies to recover mana which can put them in a bind when they need mana for an ability but their health is low. Their skills augment their mastery of weapons, buffer attributes, and deal massive close range damage.
Wood Elf rangers
The ranger class is primarily a ranged fighter. They have a wide variety of ranged spells and can use bows more effectively compared to other classes. They cannot use two-handed weapons, and lose the advantage of their superior bow abilities when forced to fight close ranged.
The ranger's abilities allow him to imbue his arrows with various magics. The ranger may dual-wield single handed weapons such as swords, axes, or maces. The ranger is given a new ability in the sequel which allows the character to summon their own arrows instead of constantly replenishing a massive quiver.
High Elf clerics
A competent melee class, the cleric is efficient in dealing damage with holy spells and blunt weapons. Clerics have strong healing abilities and can cause significant damage to the undead. They also possess skills that allow them to convert their enemies. Clerics are restricted from using sharp weapons such as swords and axes. A cleric must balance melee with long ranged spells.
Erudite wizards
A primarily magical class with control over the elements, wizards exhibit intellectual prowess over the other classes. They cannot use shields and have limited weapon choices, and are therefore poor melee fighters. The wizard's spells freeze, burn, and shock their enemies from a distance. Wizards must maintain a large supply of mana potions to be effective fighters.
Dark Elf shadowknights
Shadowknights are a versatile magic and melee class. They can use every weapon type, except for some class exclusive rare weapons. Shadowknights use dark magic to spread disease through groups of enemies. Their spells weaken and maim large groups, but cost a greater percentage of mana. Shadowknights do not falter or excel in any particular area.
Vah Shir berserkers
The berserker has a unique look, having the appearance of a big cat in accordance with its race. It is similar to the barbarian with respect to its gameplay style, generally able to take a good deal of damage and dish out a similar amount. However, berserkers can still regenerate mana passively.
They specialize in throwing axes much like the ranger specializes in bows, having the capability to imbue them elementally and summon them. The berserker excels in melee combat and has only combat-oriented spells aside from those related to throwing axes.
Iksar shamans
Iksar shamans are lizard-like in appearance and have customizable horns instead of hair. They have some hand-to-hand combat ability, and this can be enhanced by the buff spells which they can cast. These shaman are a good soloing class because their wide range of spells provides them with enhancements to combat as well as pure spellcasting ability for its own sake. They cannot use bows and two-handed swords and may wear all armour.
As the character progresses in the game, he or she levels up by gaining experience points, as in traditional RPGs. When players level up, attribute points and skill points are earned, which are spent in the character's skill tree.
This tree charts out all of the character's abilities and powers, which vary from race to race. For some higher level abilities, a lower level ability is required. There is also a certain point maximum based on the character's level, as well as an overall maximum.
What is Fatal Frame IV: Mask Of The Lunar Eclipse?
Fatal Frame IV: Mask Of The Lunar Eclipse is a survival horror video game primarily developed by Tecmo and published by Nintendo for the Wii video game console; Tecmo Koei shared development with Nintendo SPD and Grasshopper Manufacture.
The story, set on the fictional Rougetsu Island, focuses on Ruka Minazuki, one of a group of girls who was held captive on the island for unknown reasons. Years after their rescue, still suffering from amnesia, Ruka and the two surviving girls return to the island to seek out the truth.
The game's title stems from a ritual mask key to the story. The gameplay, as with previous entries in the series, revolves around the main character exploring environments and tackling hostile ghosts using the Camera Obscura.
Fatal Frame IV: Mask Of The Lunar Eclipse, has players taking control of four different characters navigating a variety of different environments, including traditional Japanese houses and a Meiji-era sanatorium-turned-hotel. Environments are navigated from a third-person perspective using the Wii Nunchuk. During exploration, the characters are regularly attacked by hostile spirits, who take away the characters' health through touch.
The two central characters can fight off and defeat spirits using the series' recurring Camera Obscura, a camera that captures spirits. Shots taken by the Camera Obscura deal varying amounts of damage based on how close the ghost is, the angle of the shot, and the film used.
These factors are taken together to determine how many points the player is awarded for a shot. The most damaging type of shot is the "Fatal Frame", which is achieved if a shot is taken when the ghost is attacking. Points are used as the in-game currency, which can be used at save points to purchase items such as medicine and other items.
Blue gems scattered around the environment can be used to upgrade the Camera Obscura, with some upgrades speeding reload time or enabling shots to deal more damage. Types of film range from an unlimited low-quality film that deals little damage to rarer and more powerful film types.
In addition to the Camera Obscura, the character can use a flashlight to explore their surroundings, and one character has access to a special Spirit Flashlight, which uses moonlight to pacify spirits. The Camera Obscura and flashlights are controlled with the Wii Remote. Should a ghost attack, gestures with the Wii Remote can shake them off.
The "New Game+" mode unlocks additional costumes and further items and upgrades, many of them dependent on how much the player has scored during the initial playthrough. On higher difficulties, the number of items available is reduced.
What is Breath Of Fire II?
Breath of Fire II is a role-playing video game developed and published by Capcom. First released in 1994, the game was licensed to Laguna for European release in 1996. It is the second entry in the Breath of Fire series.
Unlike later installments in the series, Breath of Fire II is a direct sequel to Breath of Fire. Set 500 years after the original game, the story centers on an orphan named Ryu Bateson, whose family vanished mysteriously long ago. After his friend is falsely accused of a crime, Ryu embarks on a journey to clear his name.
Breath of Fire II is a traditional role-playing video game featuring two-dimensional character sprites and environments. Players view the game from a top-down perspective and move their characters in four directions across various environments including towns and dungeons while interacting with non-player characters and battling enemies to advance the story.
The game features a redesigned, text-based game menu as opposed to the icon-based design of the original Breath of Fire, as well as a new "Monster Meter" that indicates the probability of encountering enemy monsters in a given area.
Players are required to venture into dangerous areas throughout the game world as dictated by the story, and randomly encounter enemies every few steps which must be defeated to advance. As the game progresses, new characters, each with their own specific abilities, join the player's party.
Like the previous game, only four characters may be in a party at a given time, but now may not be freely switched outside of certain areas. Each character has a unique Personal Action that may be performed outside of combat that allows the player to access certain areas, destroy objects, avoid traps, or move about the game more easily.
Breath of Fire II includes a new town-building feature that allows the player to populate their own village with special characters found throughout the game. Each character has their own distinct job, and may be invited to live in houses that the player adds by donating currency to one of three carpenters, each with their own building style.
Six special inhabitants known as Shamans may also join the town, each with their own elemental alignment, and up to two at a time may be fused with party members to grant them new forms and abilities. While joined with a shaman, characters become stronger and may gain access to additional abilities while in battle.
Combat in Breath of Fire II is presented using a turn-based approach, where the player inputs commands for each character at the start of each round with the actions taking place by order of each character's and enemy's "agility" rating. A new Formation feature allows the player to organize their party into different positions, allowing certain members an increase in speed, defense, or attack power.
Players win battles by defeating every enemy present, dealing damage by using normal attacks along with magic spells and items. When all enemies are defeated, they yield experience points that go toward leveling up characters, making them stronger and giving them access to new spells.
Each Characters' health is represented by numerical hit points that indicate their remaining vitality, and are knocked out if the value reaches zero, with the battle ending if each member of a player's party is knocked out. Progress is recorded using the game cartridge's internal battery back-up memory, which can be accessed at dragon statues throughout gameplay.