SMB "I see Bowser's butts" Playaround TAS (1-2 Graphic Glitch)
Special amusement before April Fool's Day. This is a real SMB 1-2 playaround TAS (no cheat code or anything), showing a strange graphic glitch that turns every enemy into Bowser's butts (or headless Bowsers?). Unfortunately this glitch won't last after Mario leaves the stage, and I can't seem to turn the enemies into anything else, but it's still fun. ... https://www.youtube.com/watch?v=rA-JeFTtglo
New TAS project, for the Mega Man fans. This would be a long TAS, so I'll break it into 5 parts. This is part 1 of 5, including Sky Lagoon, Cyber Space (Cyber Peacock), & Marine Base (Jet Stingray).
The Ultimate Armor is a special armor that is obtainable by inputting secret code on the Title Screen. Regular speedrun and TAS don't allow this, but this TAS is meant for showing this special way of beating this game.
The key to the route planning is whether to get the Ultimate Armor in Web Spider stage or Cyber Peacock stage, so I tested both routes, and the result shows that getting it in Cyber Peacock stage is about 130 frame faster.
The run gets crazier and more complicated. If you like this project, please like and comment, so I can keep it going. If not many people like this, I'd focus on SMB TASes first.
...
https://www.youtube.com/watch?v=ldqmE4ofno8
The goal "all items" refers to all Power-Ups , 1-UP Mushrooms , and Super Stars. The goal does NOT include vines and coins. For more information, please read Mars608's submission text: http://tasvideos.org/5836S.html
This is a tool-assisted speedrun, or simply speaking, a speedrun done by human with re-recording emulators.
...
https://www.youtube.com/watch?v=X0g1Ls5oNeU
New setup, using a very hard and precise ground clip with a Koopa Paratroopa. Unfortunately, this strategy is 21 frames slower than regular FPG, and 63 frames slower than my any% TAS, so it can't be used to save time here, but it's still fun as a glitch demonstration.
The fastest solution of this requires the Koopa Paratroopa to fall into the hole directly (enemy manipulation required). Normally Mario wouldn't be able to catch up with the Koopa, so one extra wall clip is required to alter Mario's screen X position. The principle of the ground clip is the same as the 1-1 ground clip demonstration I uploaded before.
...
https://www.youtube.com/watch?v=VPSlHy0MqyI
Second part of the video, demonstrating a new glitch discovered by Krzysiek Patecki and andrewg. Code analysis done by w7n and -7.
Glitch happens when a vine is brought by a second player to the water stage. This video demonstrates what happens in NES and FDS version of -1.
Previous video (2-2 & 7-2): https://youtu.be/gt61iQpQu5U
Watch andrewg demonstrate this glitch live: https://www.twitch.tv/videos/367968774
Read code analysis by -7: pastebin.com/raw/gQCAtzdp
...
https://www.youtube.com/watch?v=Q5PZLNkgQ0M
Demonstration of a rare way of getting infinite lives in 1-2. It's not a new trick, but probably not commonly known and needs a proper demonstration.
...
https://www.youtube.com/watch?v=29lGwjvwY9E