Captured using the RTX 3080 and Nvidia's shadow play software.
Full unedited game play of the PC version of Halo: CE Anniversary.
Ultrawide at 3440x1440
No DLSS but using the latest Nvidia drivers that over image scaling and sharpening.
As you can see it looks quite stunning with no hit to performance!
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https://www.youtube.com/watch?v=6JPtgTJoyXc
Original Sega Genesis (GEN1)
RGB SCART Cable
1440p Game Play Capture
OBS Studio (RGB) "Lossless AVI capture"
Elgato HD60 Pro
RetroTink 5X (Settings used below for the Tink 5X)
Input: SCART RGB
OUTPUT: 1080p (FILL)
H.Sampling: Generic 4:3
Interpolation: SHARP
Scanlines: Polyphase 50%
V.Sync: Triple Buffer
Deinterlace: Motion Adaptive
Y/C Filter: Notch
Colorspace: RGB FULL
SDTV LPF: ON
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https://www.youtube.com/watch?v=GO-FNHZHfd4
Original Nintendo 64 Hardware (S-Video)
Wave Racer - Test Game Play capture
Using the RetroTink 2X Pro-Multiformat
Elgato HD60 Pro
OBS Studio (RGB)
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https://www.youtube.com/watch?v=CbaH-4uZQPE
Here is a sample of the high resolution mode on the RetroTink 2X Pro-Multiformat.
The game is DOOM 3 on the original Xbox and supported 480p progressive.
I used the aspect ration filter in OBS Studio to keep the 4:3 ratio since the high resolution mode is 480 x 1440p .. ie: really wide.
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https://www.youtube.com/watch?v=hM6KqRiKIIA