Oxygen Not Included Let's Play - Episode 4 ► First Derpy Death! (1440/60)
Oxygen Not Included Let's Play - Episode 4 - We are beginning to get into some more advanced technology. In my excitement I may have trapped timmy in the well!
Join me as we explore this Alpha by Klei Studios. Digging out a thriving colony of "duplicants" in a hostile underground environment.
Crash Test Indie Stream #3 - Mostly uncut and blind test run of some of this weeks indie release titles. This week we take a quick look at Dungelot: Shattered Lands, The Quest, Solus Project, and (Almost)Unending Galaxy. The co-hosts for todays show were Lapapsnow and Purple Electric Tiger.
If you wish to join us for the live show or to see an even more uncut version of all our live streams, join me on the twitch channel. It's a blast! http://www.twitch.tv/deluks_gaming
Every Sunday we will sit down with some of the previous weeks indie game releases. A humble beginning for the series and I know it's rough, however, over time we will refine the show to better showcase the games in which we feature. I hope you all enjoy this and feel free to join us on Sunday for the full day of silliness!
Looking for more of my friend and co-host Lapapsnow(Luke):
Check out his channel here: https://www.youtube.com/user/Lapsapnow
To keep up with my new videos subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or my new Facebook page here:
https://www.facebook.com/pages/Deluks-Gaming/376236832543279
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
You can also follow me on twitch! http://www.twitch.tv/deluks_gaming
Not enough? Fine, look me up in the Deluks Gaming steam group here: http://steamcommunity.com/groups/DeluksGaming
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses
"Latin Industries"
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Reassembly (The game) Gameplay - Episode 10 - First things first. Lets name our main spacecraft. With the help of the amazingly cool community that is jumping in on the channel. Once we've dealt with that, lets go looking for some serious trouble. Perhaps, Agent Mosey is lookin for a fight!
Join me as we invade the chaotic vectored existence of the unusual space faring races in the game, Reassembly. I will provide all the answers to any question regarding this surprisingly addictive title while providing an ongoing tutorial on the game. The answers, however, may just take a little time.
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
"The Complex"
"Decisions"
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What is Reassembly?
Modular spaceship building game
Build your entire ship out of pieces, LEGO style. Thruster placement and mass distribution define the dynamics of your ship, so different designs feel very different to fly. Block by block destruction encourages you to build redundant systems and protect your most vital parts. Automatic ship repair and a user friendly designer with features like copy & paste and undo allows complex designs with minimal effort.
Beautiful, emergent ecosystem
Procedurally generated open living world full of many different types of AI spaceships, space stations, and synthetic plants, each intent on self perpetuation. Take advantage of impromptu battles between rival factions to recover objectives, or run away after your opponent calls in reinforcements. AI ships can retreat if overwhelmed, scavenge for resources, investigate disturbances, self repair, reproduce, and generally behave as artificial lifeforms rather than target dummies.
Destructive combat
Wield a wide variety of projectile and beam weapons, missiles, rockets and torpedoes, deployable drones, and more against your enemies. Defend yourself with shields, armor, point defense systems, and pure maneuverability. Combat is a mix of skill, tactics, and preparation – an expertly piloted fighter can take down an enemy fleet, but having a well balanced arsenal helps.
Reassembly is coming to PC, Mac, and Linux in early 2015!
For more information on Reassembly and it's current state of development:
http://www.anisopteragames.com/
To purchase the early access of Reassembly on Steam you can find the link here:
http://store.steampowered.com/app/329130/
Find me on my new Twitter channel here:
https://twitter.com/DeluksGaming
Or Subscribe to my YouTube channel here:
www.youtube.com/deluksgaming
Rimworld Co-operative Gameplay - Episode 9: After a short break, I was able to tackle and restrain Lisa once again for another spectacular episode in which she learns that nakedness and winter do not mix and that Cryptosleep pods contain only bad things, like green goo.
Join Lisa and I for a fun playthrough of Rimworld Alpha 8 as we explore the harsh winter cold of our homeland.
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
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What is Rimworld?
A sci fi colony sim driven by an intelligent AI storyteller.
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of the galaxy.
Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.
Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play this deep game smoothly and naturally with our intelligent, reactive AI tutor.
For Windows, Mac, Linux. The game is distributed by DRM-free download. RimWorld is being created by Tynan Sylvester and Ludeon Studios. 9498 people pledged $268,132 on the RimWorld Kickstarter.
The AI Storyteller
I've always thought the best part of games like Dwarf Fortress and The Sims was the stories that come out of them. That's why RimWorld is designed as a story generator. It's not about winning and losing - it's about the drama, tragedy, and comedy that goes on in your colony.
To keep things interesting, the game creates events like pirate raids, trader arrivals, and storms. But these events aren't random. RimWorld uses an AI Storyteller (modeled after the AI Director from Left 4 Dead) who analyzes your situation and decides which event she thinks will make the best story. There are several storytellers to choose from:
• Cassandra Classic aims to create a rising curve of tension over the course of the game. Early on, the most dangerous thing she'll do is send a psychotic squirrel after you. Later on, bands of scavengers will arrive. In the late game, look forward to combined-arms attacks from mercenaries mixed with lightning storms and crop blights. If you want a traditional tension and difficulty curve, go with Cassandra.
• Phoebe Friendly is for the player who just wants to build and watch a colony grow. She'll occasionally create minor disasters, but nothing that would threaten the existence of the colony. If you want a more relaxing game about growth and success, choose Phoebe.
• Randy Random follows no rules. He may give you some amazing stroke of luck, like a trader selling an advanced weapon for a low price or a group of helpful immigrants, followed by a near-unbeatable pirate attack combined with an electrical fire. If you think losing is fun, you might want to try Randy.
And we're considering other AI Storytellers, too. High population storytellers, starvation storytellers, seasonal storytellers, moody storytellers, and anything the community thinks up are all on the table.
For more information on Rimworld and it's current state of development:
http://rimworldgame.com/
Find me on my new Twitter channel here:
https://twitter.com/DeluksGaming
Or Subscribe to my YouTube channel here:
www.youtube.com/deluksgaming
Space Pirates and Zombies 2 Gameplay ►Join me as we fly solo into a doomed universe as the infected count down their final battle to claim humanity for good. BUT WAIT! Cap'n Deluks is here and I have the ambition enough to challenge this looming menace before it arrives. FYI: I am batch recording this series into 4 episode sessions. Enjoy!
The developer has provided me with a review copy of this game, but that never influences my opinion of any title. I ONLY feature games I enjoy.
Watch my first impressions of SPAZ 2 here:
https://youtu.be/8o5IeBAyzAc?list=PL8vKf_mXH-u7gZn6c0jk6_qmgb9EmVopB
You can find my whole SPAZ 2 series playlist here:
https://www.youtube.com/playlist?list=PL8vKf_mXH-u7gZn6c0jk6_qmgb9EmVopB
If you want to learn more about SPAZ 2 and the team at Minmax Games, you can visit their web page here:
http://minmax-games.com/
To purchase SPAZ 2, you can find them on Steam here:
http://store.steampowered.com/app/252470/
To keep up with my new videos subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or my new Facebook page here:
https://www.facebook.com/pages/Deluks-Gaming/376236832543279
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
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What is SPAZ 2:
In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.
Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains can do everything the player can. The player is not special and is not the center of the Galaxy.
As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.
Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.
When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.
Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.
Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.
Features:
Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
Time based galactic story events that happen whether the player is ready or not. These events add new threats and tools to deal with them. The Galaxy will need to find a new natural equilibrium each time a new disaster is unleashed.
Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
StarDrive II Gameplay ► The Opteris Hivers - Episode 6 ► Just when you thought things couldn't get any worse, the local pirates have decided to start taking out our food carrying freighters. How much more can we take?
Join me as we embark upon an intergalactic quest, or rather, conquest to subjugate the lesser species who inhabit the galaxy. The Opteris are highly unique in their colonist management. Eventually requiring no food, and are completely unaffected by overcrowding they appear at first to be unstoppable, if not for the fact that every new citizen will need to be "built" one at a time.
If you wish to learn more about Zero Sum games and all of their current projects including StarDrive 2, you can visit the official website here:
http://stardrivegame.com/
To purchase StarDrive II, you can find it on their steam page here:
http://store.steampowered.com/app/252450/
To keep up with my new videos subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or my new Facebook page here:
https://www.facebook.com/pages/Deluks-Gaming/376236832543279
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
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What is Stardrive 2?
StarDrive 2 is a 4X Turn Based Strategy game built in the classic style of the singular and incredible Master of Orion 2. In StarDrive 2 you will explore a vibrant galaxy filled with danger and intrigue in a deep turn-based strategy layer. You will design custom spaceships and deploy them into real-time battles with spectacular graphics and effects. You will conquer worlds in a turn-based tactical ground combat mode. You'll deal with aliens, pirates, monsters, and ancient threats, most of whom want to kill you to make room for their own empires.
StarDrive 2 also features a "Battle Arena" mode where you can get right to the action by designing ships and playing through story-based campaigns with your fleet. Earn money as you work through the challenges to unlock new ships and weapons.
And of course, you can customize your race for a unique experience, engage in deep diplomatic negotiations, research hundreds of different technologies (or maybe steal them with your spies), control strategic resources for the benefit of your empire, enslave enemy citizens, build armies of giant mechs, and so much more.
In the end, StarDrive 2 provides a comprehensive and beautiful 4X experience. Check out our screenshots and our videos and come join us on the forums. We have a large and active community and would love to have you come share your thoughts and questions with us.
Game Features:
Explore the galaxy, Expand your empire, Exploit the resources you find, and Exterminate your foes in a turn-based strategy layer, a real-time ship combat layer, and a turn-based tactical ground combat layer.
Design custom spaceships with hundreds of different ship modules to choose from. Create lumbering assault ships laden with weapons and armor, nimble point defense frigates, long-range cruisers and massive battleships filled with fighter bays.
Find and hire the many heroes in the game, and use them to explore the many stories and intrigues hidden throughout the galaxy.
StarDrive II Gameplay ► The Opteris Hivers - Episode 3 ► We knew that wormhole would be a problem. Didn't realize how soon it would happen however. Time to Kennel these beasts!
Join me as we embark upon an intergalactic quest, or rather, conquest to subjugate the lesser species who inhabit the galaxy. The Opteris are highly unique in their colonist management. Eventually requiring no food, and are completely unaffected by overcrowding they appear at first to be unstoppable, if not for the fact that every new citizen will need to be "built" one at a time.
If you wish to learn more about Zero Sum games and all of their current projects including StarDrive 2, you can visit the official website here:
http://stardrivegame.com/
To purchase StarDrive II, you can find it on their steam page here:
http://store.steampowered.com/app/252450/
To keep up with my new videos subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or my new Facebook page here:
https://www.facebook.com/pages/Deluks-Gaming/376236832543279
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
****************************************************
Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
****************************************************
What is Stardrive 2?
StarDrive 2 is a 4X Turn Based Strategy game built in the classic style of the singular and incredible Master of Orion 2. In StarDrive 2 you will explore a vibrant galaxy filled with danger and intrigue in a deep turn-based strategy layer. You will design custom spaceships and deploy them into real-time battles with spectacular graphics and effects. You will conquer worlds in a turn-based tactical ground combat mode. You'll deal with aliens, pirates, monsters, and ancient threats, most of whom want to kill you to make room for their own empires.
StarDrive 2 also features a "Battle Arena" mode where you can get right to the action by designing ships and playing through story-based campaigns with your fleet. Earn money as you work through the challenges to unlock new ships and weapons.
And of course, you can customize your race for a unique experience, engage in deep diplomatic negotiations, research hundreds of different technologies (or maybe steal them with your spies), control strategic resources for the benefit of your empire, enslave enemy citizens, build armies of giant mechs, and so much more.
In the end, StarDrive 2 provides a comprehensive and beautiful 4X experience. Check out our screenshots and our videos and come join us on the forums. We have a large and active community and would love to have you come share your thoughts and questions with us.
Game Features:
Explore the galaxy, Expand your empire, Exploit the resources you find, and Exterminate your foes in a turn-based strategy layer, a real-time ship combat layer, and a turn-based tactical ground combat layer.
Design custom spaceships with hundreds of different ship modules to choose from. Create lumbering assault ships laden with weapons and armor, nimble point defense frigates, long-range cruisers and massive battleships filled with fighter bays.
Find and hire the many heroes in the game, and use them to explore the many stories and intrigues hidden throughout the galaxy.
Reassembly (The game) Gameplay - Tournament #8 Part 3b - "Limited Dreadnoughts" As part of the Jun 28/2015 entries - Crazy things happen once the playing field is removed of all faction 4 ships!
If you wish to compete in the next prize eligible tournament please send me your ship files via email. (deluksgaming@gmail.com) Please include your steam and YouTube name and what ships you would like to enter and for what category.
Remember, that only one ship per class can be entered into the competition. Fly safe my friends!
250 to 500p Gunship
3000 to 4000p Battle Cruiser
6000 to 8000p Dreadnought
6000 to 8000p Limited Dreadnoughts (no Faction 4)
Spinning and ships using multiple faction parts are not allowed in the main tournament classes. You may still enter your spinning ships into the Physics Bender class however. (See announcement videos for more details)
Keep the ship names clean and try to be unique.
To assist me with my commentary of the tournaments, please add your Steam name along with the name of your ship before you export it.
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"The Lovely Lisa" is now taking care of the Deluks Gaming Facebook Pages. Eventually, she has promised to have the channel schedule available as well as posting important events like tournaments. Thank you Lisa!
For more information on Reassembly and it's current state of development:
http://www.anisopteragames.com/
To purchase the Reassembly on Steam you can find the link here:
http://store.steampowered.com/app/329130/
To keep up with my new videos subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or my new Facebook page here:
https://www.facebook.com/pages/Deluks-Gaming/376236832543279
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
****************************************************
Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
****************************************************
What is Reassembly?
Modular spaceship building game
Build your entire ship out of pieces, LEGO style. Thruster placement and mass distribution define the dynamics of your ship, so different designs feel very different to fly. Block by block destruction encourages you to build redundant systems and protect your most vital parts. Automatic ship repair and a user friendly designer with features like copy & paste and undo allows complex designs with minimal effort.
Beautiful, emergent ecosystem
Procedurally generated open living world full of many different types of AI spaceships, space stations, and synthetic plants, each intent on self perpetuation. Take advantage of impromptu battles between rival factions to recover objectives, or run away after your opponent calls in reinforcements. AI ships can retreat if overwhelmed, scavenge for resources, investigate disturbances, self repair, reproduce, and generally behave as artificial lifeforms rather than target dummies.
Destructive combat
Wield a wide variety of projectile and beam weapons, missiles, rockets and torpedoes, deployable drones, and more against your enemies. Defend yourself with shields, armor, point defense systems, and pure maneuverability. Combat is a mix of skill, tactics, and preparation – an expertly piloted fighter can take down an enemy fleet, but having a well balanced arsenal helps.
TerraTech Gameplay - Episode 1 - Ver (0.2.7c) Join me as we start out by building our first vehicle with some salvaged parts while we talk about the game.
Ver (0.2.7c)
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Some Music provided by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/:
Latin Industries
Shiny Tech
Undaunted
Son Of A Rocket
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Taking on the role of a prospector for the Survey and Prospecting Program (SAP), it’s up to you to check out a recently discovered exo-planet and harvest whatever resources you can find.Starting off as a humble SAP on a shoestring budget, you’ll have to seek out and refine the planet’s natural assets to build up your base and strengthen your fleet, all while defending your turf from all sides. New vehicle parts and weapons can be scavenged from other prospectors or built from the minerals and resources you find, and by researching new technologies or buying new blueprints you can further boost your fleet’s capabilities.
TerraTech is the ultimate exploration and combat game. Procedurally generated worlds and an almost limitless array of vehicle design and customization make for a unique experience for every player. Make your vehicles as big, small, powerful, useful or just plain crazy as you like – the choice is yours. Ally yourself with one corporation and rise through the ranks to profit and glory, or hedge your bets and cherry pick from a range of them, accessing powerful new technologies but risking more of your cash reserves to support their different energy sources.
Reference: http://terratechgame.com/sample-page/game/
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If you wish to purchase TerraTech, you will find the pre-early access Beta available at the TerraTech website here:
http://terratechgame.com/
At the end of October 2014, TerraTech will be available on the Steam store here:
http://store.steampowered.com/app/285920/
To keep up with my new videos, either subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
Gratuitous Space Battles 2 Gameplay - Episode 6 - The day has finally arrived. GSB II has now been released on steam as version 1.23. Join me as we take a closer look at all of the release additions and changes.
For more information on Gratuitous Space Battles II and it's current state of development:
http://www.gratuitousspacebattles2.com/
To purchase the beta of Gratuitous Space Battles II check out their buy page here:
http://www.gratuitousspacebattles2.com/register.html
To keep up with my new videos subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or my new Facebook page here:
https://www.facebook.com/pages/Deluks-Gaming/376236832543279
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
What is Gratuitous Space Battles II?
GSB is the ultimate space strategy game from UK indie developer Positech Games. It's a strategy / management / simulation game that does away with all the base building and delays and gets straight to the meat and potatoes of science-fiction games : The big space battles fought by huge spaceships with tons of laser beams and things going 'zap!', 'ka-boom!' and 'ka-pow!'. In GSB you put your ships together from modular components, arrange them into fleets, give your ships orders of engagement and then hope they emerge victorious from battle (or at least blow to bits in aesthetically pleasing ways).
Gratuitous Space Battles aims to bring the over-the-top explodiness back into space strategy games. The game is for everyone who has watched big space armadas battle it out on TV and thought to themselves 'I could have done a much better job as admiral'. This is not a game of real-time arcade twitch reflexes. GSB is about what ships you design, and what you tell them to do. Your individual ship commanders have total autonomy during the chaotic battle that unfolds. This is not a tactical game, it is a strategic one. These gratuitous space battles are not won by plucky heroes with perfect teeth, but by the geeky starship builders who know exactly what ratio of plasma-cannons to engines each ship in the fleet will need.
WHATS NEW?
In the original game, ships visuals were fixed. In other words, although you might customize the internal layout of modules within a cruiser, an imperial centurion cruiser always looked the same. NOT ANY MORE! GSB2 has a complete fully featured visual ship-editor built in, allowing you to design ships however you like, AND share them online...We have been listening to the hardcore GSB community and asking them what they want from a new game. The increase in ship-classes is one example of this. In addition, we have changed the system so that carriers are required to transport all fighters to the battlefield. This also means fighters now have limited fuel and need to refuel at their parent carrier. We have also made changes to orders, so that the formation order now survives the loss of any number of ships within a formation.