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LBRY Claims • mafia-ii-part-11

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15 Aug 2020 17:39:49 UTC
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Mafia II - Part 11
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Vito Scaletta, a war veteran who becomes caught up with the Mafia when trying to pay back his father's debts. The player character's criminal activities may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Development began in 2003, soon after the release of the first Mafia game. At release, Mafia II received generally positive reviews from critics, with praise particularly directed at the story, though the linear open world design was criticized.

The game is set in the 1940s–early 1950s era of Empire Bay, a fictional city based on New York City.There are 30–40 vehicles in the game as well as licensed music from the era. Depending on the weather during the course of the game, vehicles are handled differently. For example during the early chapters in winter, vehicles are more likely to slip on the road due to the ice.

Many firearms from the previous game return, such as the Thompson submachine gun and Colt 1911, as well as a pump-action shotgun. New World War II–era weapons, the MG 42 and the Beretta Model 38, also appear in the game.

Interacting with objects in the environment involves two action buttons: a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game, but the checkpoint system has been completely overhauled.[8][further explanation needed] New controls include a cover system that allows the player to take cover behind objects (such as generators, walls and large crates) and shoot enemies, rather than just entering an arbitrary crouch pose behind them.This feature provides tactical support against enemies and has become a crucial technique of the genre.

The game's cutscenes are created by the game engine in real-time. For example, if the player is riding in a car and a cut scene starts, the player will be driving the same car with the same condition (damaged or intact) and will be wearing the same clothes. There are exceptions, however: Scenes, such as the opening sequence and the Empire Arms Hotel explosion, are pre-rendered video clips.

The game features three different in-game radio stations (Empire Central Radio, Empire Classic Radio and Delta Radio) with licensed music, news, and commercials. The radio stations include music from different genres including rock and roll, big band, rhythm and blues and doo-wop, with licensed songs by Chuck Berry, The Everly Brothers, Dean Martin, Little Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley
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