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The expansion features a "Risk-based strategic layer", which is a campaign including a "meta-map" of the world of Kronus, the game's setting, similar to those in Westwood Studios' Dune games as opposed to the old, programmed, linear storylines common in most real-time strategy games. Due to this lack of linearity, there is no plot aside from the opening cinematic; rather, as the player conquers various opposing factions for control of Kronus the game provides a narrative specific to whom the player has conquered. If the player wins the campaign, a cinematic is played that depends on which faction the player was controlling. With the release of Dawn of War II, it is learned that the Blood Ravens (Space Marines) were officially the victorious faction, and that they were the army that both defeated the Imperial Guard present on Kronus at the city of Victory Bay and the Word Bearers Chaos Space Marines who had sought to conquer the world. It is left ambiguous whether or not the Blood Ravens were the faction that eliminated the other combatants.
The player may pick a faction to play as, and then engages in turn-based combat with the other A.I.-controlled factions. There are multiple provinces, which are conquered by fighting a regular skirmish match over them. These may give either a special bonus or supply special 'honour guard' units, which are powerful, non-trainable versions of regular units. They may only be made on the main battlefield overview screen, and, like provincial reinforcements, cost planetary requisition, a resource gained on a per-turn basis based on how many provinces the player controls. Honour guard units transfer over provinces and may be used repeatedly. There are also seven 'Stronghold' provinces that function as bases for the respective factions; these are made like more traditional campaign games, with multiple secondary and primary objectives that vary from faction to faction.
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