In this Session I will show a few of my previs shots and what I learned from them. Previs planning is essential and helps setting up effective shots and determining what exactly will be needed for assets.
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https://www.youtube.com/watch?v=ou15kpgeCw0
Today l will discuss the importance of Texel density in UV mapping and how to determine correct UV maps and Texture sizing. I also want to thank Leonardo Iezzi for his great tutorial on Texel Density at http://leonano.com/portfolio/texeldensity/ as well as the Blender addon for Texel Density which can be found at https://gumroad.com/l/CEIOR
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https://www.youtube.com/watch?v=OJoIb8KsXWk
In this final and short video I will demonstrate mirroring the Whiskers, Eyebrows, and Eyelashes from the left side to the right side of my model.
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https://www.youtube.com/watch?v=Cmb1osT-ckE
Fourth turntable model of static character for upcoming short. Girl model by Makehuman.org, all other models are original and constructed in Blender. Textures by Substance Designer and Substance Painter. Cloth simulation by Maya 2016 and rendered via Renderman RIS v20.7.
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https://www.youtube.com/watch?v=SAHf4FqgGOs