The Field Guide ; The Spiderwick Chronicles Book 1 - Written by Tony DiTerlizzi & Holly Black Narrated by Mark Hamel
The Grace children discover the faerie world is closer than you think in this repackage of the first book in the #1 New York Times bestselling Spiderwick Chronicles.
After finding a mysterious, handmade field guide in the attic of the ramshackle old mansion they’ve just moved into, Jared; his twin brother, Simon; and their older sister, Mallory, discover that there’s a magical and maybe dangerous world existing parallel to our own—the world of faerie.
The Grace children want to share their story, but the faeries will do everything possible to stop them...
In honor of the tenth anniversary of the #1 New York Times bestselling Spiderwick Chronicles series, which has more than 12 million copies in print worldwide, this edition of The Field Guide features a larger trim size and an original cover with all-new art from Tony DiTerlizzi.
Entreri and Jarlaxle find themselves in the Bloodstone Lands, caught between the ghost of a power-mad lich and the fury of an oath-bound knight
One of the long-lost books of the late Witch-King, Zhengyi, has been found. Its pages promise unimaginable powers—and the threat of death. But even the fact that the book kills anyone foolish enough to crack its cover does not stop people from fight over it . . .
Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesn’t take long for them to find themselves trapped in the middle of a struggle between powerful forces that would like nothing more than to see them both dead—or worse. But Entreri and Jarlaxle aren’t just any wandering sellswords, and the ancient evils and bitter blood-feuds of the wild Bloodstone Lands may have finally met their match.
Promise of the Witch-King is the second book in the Sellswords trilogy and the fifteenth book in the Legend of Drizzt series.
One hundred and seventy-five years have passed since god quit on mankind. Without his blessing, Hell itself, along with the ancient power of The Deep, were unleashed upon the world. Two world wars and oceans of blood later, a balance was reached. Demonkind took its place as the ruling aristocracy. Mankind, thanks to its ability to create, fell to the position of working proletariat. Alive, but not living. Lucky us. Welcome to New Golgotha, the east coast supercity. In it you will find sins and cyborgs, magic and mystery, vices without virtue, and hell without the hope of heaven. In the middle of it all is Salem, smuggler extraordinaire and immortal recluse, who has lived and fought through the last two centuries, but his biggest battle is just beginning. To Beat the Devil is an incredible adventure full of cyborgs and demons, gods, magic, guns, puns, and whiskey, humor, and heart. Follow Salem as he embarks to discover the meaning of the very nature of what mankind is: our souls. And who is trying to steal them.
Please note: This content is not for kids. It is for mature audiences only. Just like the original graphic novels, this audio adaptation contains explicit language and graphic violence, as well as strong sexual content and themes. Discretion is advised.
Enter the Dreaming again as the blockbuster audio adaptation of “the greatest epic in the history of comic books” continues in The Sandman: Act II. James McAvoy returns to voice Morpheus, the Lord of Dreams, in this sequel to the number-one New York Times audio best seller. Journey into a world of myths, imagination, and terror based on the best-selling DC comic books and graphic novels written by Neil Gaiman (returning as the Narrator), and lose yourself in another groundbreaking, immersive drama adapted and directed by the award-winning audio master Dirk Maggs.
In the absolutely packed Act II, the dark fantasy resumes and the Sandman expands into the French Revolution, ancient Rome, 19th-century San Francisco, eighth-century Baghdad, and beyond. New and familiar characters abound, voiced by a bright mix of performers, including Kat Dennings, Regé-Jean Page, Emma Corrin, Michael Sheen, Kristen Schaal, Brian Cox, John Lithgow, Jeffrey Wright, and so many more, including fan-favorite narrators Simon Vance and Ray Porter.
Just close your eyes and listen again as the greatest epic continues.
Act II of the audio series The Sandman adapts collected volumes four (Season of Mists) and five (A Game of You) of the comics in their entirety, and most of volume six (Fables & Reflections).
It began as a dream, a quest for the Great Ga'Hoole Tree, a mythic place where each night an order of owls rises to perform noble deeds. There Soren, Gylfie, Twilight, and Digger hope to find inspiration to fight the evil that dwells in the owl kingdom.
The journey is long and harrowing. When Soren and his friends finally arrive at the Great Ga'Hoole Tree, they will be tested in ways they never dreamed and face challenges they never imagined. If they can learn from their leaders and from one another, they will soon become true Ga'Hoolian owls, honest and brave, wise and true.
The highly anticipated sequel to the beloved worldwide best seller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film.
An unexpected quest. Two worlds at stake. Are you ready?
Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything.
Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS 1,000 times more wondrous - and addictive - than even Wade dreamed possible.
With it comes a new riddle, and a new quest - a last Easter egg from Halliday, hinting at a mysterious prize.
And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants.
Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance.
Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
The Covenant mission is the most ambitious endeavor in the history of Weyland-Yutani. A ship bound for Origae-6, carrying 2,000 colonists beyond the limits of known space, this is a make-or-break investment for the corporation - and for the future of all mankind.
Yet there are those who would die to stop the mission. As the colony ship hovers in Earth orbit, several violent events reveal a deadly conspiracy to sabotage the launch. While Captain Jacob Branson and his wife, Daniels, complete their preparations, security chief Daniel Lope recruits the final key member of his team. Together they seek to stop the perpetrators before the ship and its passengers can be destroyed.
An original novel by the acclaimed Alan Dean Foster, author of the groundbreaking Alien novelization, Alien: Covenant Origins is the official chronicle of the events that led up to Alien: Covenant. It also reveals the world the colonists left behind.
Once the mighty fortress had stood strong, defended by the mightiest of all Drenai heroes, Druss, the Legend. But now a tyrannical, mad emperor had seized control of the fortress, and his twisted will was carried throughout the land by the Joinings --- abominations that were half-man, half-beast. Tenaka Khan was a half-breed himself, hated by the Drenai for his Nadir blood and despised by the Nadir for his Drenai ancestry. But he alone had a plan to destroy the emperor. The last heroes of the Drenai joined with him in a desperate gamble to bring down the emperor -- even at the cost of their own destruction.
Not the end of life, Harry Keogh discovered - and not the end of his battle against the terrible evil of vampires. In a secluded English village, Yulian Bodescu plots his takeover of the world. Imbued with a vampire's powers before his birth, Bodescu rules men's minds and bodies with supernatural ease. He is secretly creating an army of vampiric monsters, things that once were men but were now walking masses of destructive hunger!
Harry Keogh, Necroscope, thought that the war with the vampires had ended with the destruction of Boris Dragasani - and of Harry's body! But the man who talks to the dead lives on, more powerful than ever, able to transport himself instantly to any spot on the globe and to speak mind-to-mind with both the living and the dead.
Are Harry's new powers enough to defeat Yulian Bodescu and his legion of monsters - or will the vampire army overrun the living Earth?
The conflict between the drow of the Underdark and the dwarves of Mithral Hall comes to a head
While Mithral Hall teems with whispers of the war to come, chaos erupts both above and below ground. On the surface of Faerûn, the first signs of the Time of Troubles make themselves known, forcing deities to assume their mortal forms. Beneath them in the Underdark, all but one drow house has lost their magical powers, and Lolth has handed the reins of leadership over to the demon Errtu.
But even this turmoil cannot keep the drow from rising up from the black depths of the Underdark to battle the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, will not go down without a fight—but they will have to fight without Wulfgar and Catti-brie at their sides.
Siege of Darkness is the third book in the Legacy of the Drow series and the ninth book in the Legend of Drizzt series.