Hi there, as promised here is the fourth and last video of my inventory tutorial. In this part i will show you different ways of changing meshes depending on what armor or weapon you equip. Its a pretty easy way to work with modular armor, weapon and inventory sets.
Hi All and welcome back to episode 54 of our Multiplayer replicated inventory component in Unreal Engine 5. The Purpose in doing the inventory as a component is that we can easily add it to any character or project we like in the future! The next few videos will be about chests!
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
If you want to provide extra support I have a patron at:
https://www.patreon.com/jonatanisaksson
All the support will go directly to the development of the channel and my own personal game project.
Thanks again for watching!
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https://www.youtube.com/watch?v=zl9LwSb0v-0
Episode 20: Lets start with the fun combat stuff :) I will show you how to apply damage from melee weapon to the the hit actors using tracing.
In this series we dig deeper into multiplayer blueprints by creating a Free Action RPG game from scratch using only free assets! The series is more intended for intermediate unreal users as i might sometimes have a hard time to explain everything. But with that said i do intend to make it as beginner friendly as possible so that everyone can follow along. I will also use free assets as far as i can and we will cover a lot of what the engine has to offer.
It will be inspired by dark souls and other souls likes but i will also try to show you ways to make it more generic to fit more classical RPG and fantasy gameplay a swell.
As always, just let me know in the comments if you have any questions and please like and subscribe if you enjoy the content :)
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https://www.youtube.com/watch?v=rMXB7rEHK5A
Hi all! Welcome back to the channel! Unfortunately no tutorial video today but I already have it recorded so the upload is coming in the weekend! I just quickly wanted to showcase some semi procedural dungeon generation that I'm using in my personal project. I'm also showing some abilities/skills as well as some classic sword combat. If there is any specific part that you think are extra nice and you want me to cover in the tutorial series just mention in in the comments! And as always please like and subscribe if you are new to the channel and like the stuff :)
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https://www.youtube.com/watch?v=MIa45tC3vV0
Hi Guys! Hope you all had a nice start of the new year! I haven't posted any new tutorial videos for a while since i have been very busy at work. I have still been able to put some time down into unreal though so in this video i will show off another combat system i have been working on. Its still very buggy and needs lots of work but at least its in a state where i can show it off :) So i thought i would start with the tutorials again instead of spending another month in silence to improve this system (still gonna improve it though).
As you probably guessed its very Darksouls inspired so i hope you aren't already tired of soulslikes. (Not sure how one could ever get tired of soulslikes though xD)
I learned a lot while making this so I'm probably gonna do a new series from scratch where i cover a lot more important stuff but i will still try to keep it beginner friendly even if its gonna be a bit more intermediate. And ofc everything is gonna be multiplayer replicated :)
Let me know if you have any thoughts or questions!
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https://www.youtube.com/watch?v=NH9FGraxbBM
Hey All! In this video we will add functionality for the Ai to actually damage the player whit the attacks.
As always let me know if you have any questions or suggestions and please like and subscribe if you are new :)
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https://www.youtube.com/watch?v=OG7kWOxXC5s
Edit: I completely forgot to actually replicate the stances. To make it work for multiplayer, all you have to do us to set your "attack_UP", "attack_Left" , "attack_right" and "canChangeStance " variables and set them to be replicated :)
Hi Everyone! So i guess this is the video most people are actually here for :) Im gonna show you how to do the Iconic For honor stances! Also ill show you how to modify animations in case you dont have separate animations for all the stances.
Also, 150 subs!! Awesome and thanks alot :) Please subscribe if you are new and just let me know if you have any questions!
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https://www.youtube.com/watch?v=BosTCxCz3xo
Hello Everyone and welcome back to my channel. I am sorry for spamming you with videos but i had some time over!
In this video i will show you how to make our AI healthbar more dynamic. Its gonna be hidden by default and then turn visible when the AI recieves some damage. If no more damage is applied for a few seconds its gonna go hidden again. So we dont clutter up our screen with lots of healthbars.
As always let me know if you have any question and subscribe if you like my videos :)
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https://www.youtube.com/watch?v=Hr_k7RkJeEw
Hey All! In this episode of the third person shooter series we will work on a procedural recoil system. I will probably set it up with recoil animations as well in a later episode.
As always let me know if you have any questions and like the video if you enjoy it :)
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https://www.youtube.com/watch?v=dj6FZRGzOMw
Hi All and welcome back to episode 65 of our Multiplayer replicated inventory component in Unreal Engine 5. The Purpose in doing the inventory as a component is that we can easily add it to any character or project we like in the future! The next few videos will be about Merchants!
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
If you want to provide extra support and access to project filesI have a patron at:
https://www.patreon.com/jonatanisaksson
All the support will go directly to the development of the channel and my own personal game project.
Thanks again for watching!
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https://www.youtube.com/watch?v=HOV6YPwaLfA