Building a LARGE 3D City flythrough Tutorial (Part 1)
In part 1 I discuss the kind of elements you need to think about in order to construct the scene. We start with the good old humble paper and pen!
The SciFi Funk web series follows the exploits of Steve Malore, Cryrogenically Frozen in 2020, and woken up to the nightmare that is 2064ad. Learn about our possible Cyberpunk Dystopian future, as we make sense of a society where your future was already decided at birth. Will you work for Global corp one or two? Will you be level 4, forced to live outside the city walls, a level 3 nobody, or are you destined for the comfort of level 2? The future is now.
3D Animated Textures Tutorial for Carrara Daz 3D.
How to do 3D Animated Textures in Carrara by Daz 3d, I render out the final output at the end. It animates!
3D Animation. Mass Low Poly People walk loop demo. (2nd version)
In this sceond version the walk loops walk at different speeds, so the crowd moves much more naturally.
There are multiple characters, with multiple walk loops, all instanced. There are a very high number of figures on the screen!
This is the power of instancing.
How to Build a Big Set. 3d Animation. (Part 3 - Reducing 3d Model size)
How to take shop bought models, and reduce them.
Some of the shop models are already very tight for size, vendors like Stonemason on DAZ 3d keep the textures and polygons down pretty well.
Then you can take out items you don't need, then look to replicate items rather than have them as separate objects. Also items not in shot don't need to be in the scene, so they can go as well. (Plan ahead on your camera angles).
The other benefit is that the scene will load and save quicker.
More details in the video.
3d Animation. Mocap Experiment #2 (using ipisoft for Daz 3D and Carrara).
This is a talk through demo of using the ipisoft mocap software with Daz 3d and Carrara.
When the subject is anchored and steady, it's an easy process.
How to Build a Big Set. 3d Animation. (Part 2 - Model and Location Scouting)
I talk about planning ahead for your large set, and keeping costs down.
I go through various websites for picking up cheap assets (you'll mainly be looking for places and things to add to your set - for later modification).
I go on to discuss location scouting, using google maps and google street view for example.
I finish by talking about level of detail (LOD) and where it can be skimped on to save in scene resources.