https://levidsmith.com/games/demolition-madness/ In Demolition Madness, help the construction worker climb the ladders to get to the top of the building to flip the switch to initiate the demolition of the building. Along the way, you will come across numerous obstacles. Use your trusty bombs to destroy the destructible blocks in your way. You will come across foes such as snakes and birds, which will send you back to ground level. These enemies can be defeated with bombs, but you must carefully place them as there is a countdown until the bombs explode. Powerups are available to increase your maximum number of bombs, increase blast radius, and reduce countdown time. Be aware that some powerups are hidden behind destructible blocks. Two exciting levels to complete! Can you make it to the top? ... https://www.youtube.com/watch?v=n_x7ZG0x35U
http://www.knoxgamedesign.org/1266/scratch-knoxville-game-design-november-2019/
0:46 - Mail
2:44 - News: Dylan's Inktober, Chris Gardner's Extra Life, Mike Neel's Pico-8 tutorials, and Seige conference in Atlanta
11:46 - Levi's North Avenue Adventure, leaderboard updates
18:55 - Scratch (main presentation)
This month’s topic is Scratch. Scratch is a game development environment where visual code blocks are dragged and dropped instead of writing code. It is a good tool to introduce programming concept to people who have no coding experience.
Intro art by Dylan Wolf
Intro theme - Ride by PocketMaster
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https://www.youtube.com/watch?v=S5FSAj2kF7o
http://www.knoxgamedesign.org/1546/animation-in-blender-knox-game-design-january-2021/
6:00 - Creating an armature
13:35 - Automatic weighting
16:09 - Weight painting
20:56 - Walk animation
26:35 - Stand animation
29:54 - Import into Unity
46:05 - Import into Godot
53:37 - Import into Unreal Engine
59:58 - Blender file formats
1:05:33 - Mixamo animations
1:12:00 - Game showoff
Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment. Explanation of how to assign a mesh to an armature and weight painting. How to create simple walking and standing animation by adding key frames. The model and animation are exported into FBX format and imported into Unity, Godot, and Unreal Engine. C# script for switching between animations in Unity.
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https://www.youtube.com/watch?v=52vSVyoUZAs
Time-lapse of me creating Monster Hotel, which is a game that I created for a game jam.
Website: http://levidsmith.com/monster-hotel/
Tools used:
Engine - Unity 5, Playmaker
Graphics - Blender, Gimp
Audio - Audacity, Garage Band
XML - Tiled
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https://www.youtube.com/watch?v=HSpJwQPsciI