This cutscene will cut into falcon landing in game. It will make more sense once its fully implemented. though bink video will compress it so this will be the best place to view it. ... https://www.youtube.com/watch?v=gE0TKLxeMd8
Still alot of work to do. The problem right now is I need the boat to feel like its melting down while you fight the spec ops and I also need boats and banshees chasing the player while they drive into the albatross. AI objectives are set up although the marines refuse to pathfind into other rooms of the ship. No idea why.
After I get this all set up I think the mission will be 75% complete. Than we go into the polishing stage, I will first have to polish up geo to be better and sealed in, make some terrain look more realistic, fix the oceans black edges and the underwater having another ocean underneath, fix the cliffs so that there is no open edges.
I will then have to add the objectives, title cards and dialogue as they add alot of context to the story, I will also have to finish animating the intro cutscene and outro cutscene.
I will also add the dinosaurs in at the last stage and try and add more details like snow. The dinosaurs are wildlife and usually are added last cause they are the hardest to work on
I hope everything goes well!
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https://www.youtube.com/watch?v=RsS9nmScqhE
The sun rises over the poles of harvest and so does tensions at the start of the human covenant war. The covenant already has deployed a massive naval carrier called the man of war. It must be destoryed, or else its firepower could destory all major cities on the planet in hours.
Mod link here: https: //steamcommunity.com/sharedfiles/filedetails/?id=3130675112
This missions is based off the cut halo reach mission that involved invading a ship in a seals like operation with stingrays. Its not accurate as its own take on the conecpt. But I really wanted to add naval combat into halo and this is my first time doing so. With big thanks to the boathog mod for assiting that and everyone elses tags and models that go into the mod. This is also my first time doing light maps. so I hope they are decent.
The co-op player is different too but i've heard their is a bug with the view model so please be aware with that. but it works fine aside from that.
This mod also features many new weapon variants and weapons. I didn't fill the sandbox too much. For example their is no battle rifle or AR cause you got a DMR and MA5K. But I also have some returning weapons from my 2020 mod BFNM so the fans of that mod I hope you are excitited to see the slime gun, Plasma jolt, Spec ops plasma rifle, Shade plasma rifle and spec ops carbine all make their grand return! I even named the new covie boats off the sprite from that old mod!
As for the vehicles I guess I should give the names here
The stingray, Cut from halo reach and kitbashed a bit to be its own kind. its the boat that was to be used in that game.
The Sprite, A aquatic variant of the spectre, its used as patrol watercraft by the covenant in this mod
Finally we have the megalodon, Its not a vehicle but its a fire breathing shark that roams the harvest oceans, Keep a watch out for them otherwise you may become its burnt stingray dinner!
Be on the look out for the hidden flame boat! it gives extra flame stuff and a megalodon laser encounter!
This mod wouldn't have been possible without the help of the halo mods discord from people like tachla, masterz1337, pepper the porting guy, neckzilla, Spartan Tanner the umm, guy Arttumiro, Gashnor the Grunt Guy, odchylanie chan and many more.
I also had help with the kitbashes I made from peoples ports to blender and I used some of other peoples tags. so also thanks to
Cursed Lemon, Michael Evans, Matthew Beckham and Sunmask for their metal guitar covers of Undercover of night and tip of the spear
Thunder4Craft for the original boathog tags (these helped so much with making the Stingray, sprite and megalodon)
mister_monopoly for the stingray model
Scorching_Kami for the megalodon model I comissioned
SherProductions for helping of the custom animation importing
A2EX012 for falcon tags and MA5K tags
Weaver9000 for the Spec Ops DMR tags
MythicJaqui for the halo 2 elite animations
J - S for the honor guard wraith tags
mwphoenix343 for the shadow and spirit tags
Lumoria For the halo CE Shadow
Zangh for the Halo CE elites
Jordan Spartain For the Halo CE Elites and Halo CE grunts
Calantorn for the jackal and hunter combi tags
Praise Slugman for the halo CE wraith
Pepper the porting guy for the upgraded phantom tags
RynoMods for the H2A ranger elites and Honor Guards
Zangh for the CE elite model port (used in the banished elite ultras facemask)
FunnyAnyway for CE fuel rod
Valkyries733 for the H2A marine ports and mask.
And me aswell cause I did alot of kisbashing and stuff of my own
My discord https ://discord.gg/72rYqep7wM
If you want to support me come to my pateron! https ://www.patreon.com/user?u=4912047
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https://www.youtube.com/watch?v=uUo7vX0MR1s
I have made many improvements to the map. The banished lich now moves (hoping to get halo 2 shades on it), The helipad now has a combat part so there is more of a threat to get to the falcon. You now have freindly ais and other stuff.
Thanks to odchylanie chan, pepper the porting guy and neckzilla for helping me out with this.
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https://www.youtube.com/watch?v=MS2BKTD-6us
One of the hardest things i've tried to do while doing stunts on halo reach customs is getting missiles to hit the person that fired them. I've always gotten so close or messed up. But here I actually did it correctly. While its not impressive as getting lucky enough to have too not hit you , but hit the enemy team (had a few close attempts at that in the past) I am still super lucky that I pulled this off. Everything has to go right. From being fast enough to hit the right time to turn around and redirect the missiles into hitting the enemy. I am so proud of this since I've been trying to do this for months. but I am glad that I finally did it and can add it to my trophy room of amazing halo clips
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https://www.youtube.com/watch?v=mi6FSSzJYJg