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LBRY Claims • double-dragon-3-the-rosetta-stone-3

02e11442654a1b87d675020872581d494b43fa9a

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Created On
23 Nov 2020 08:41:01 UTC
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Safe for Work
Free
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Double Dragon 3: The Rosetta Stone Longplay (Amiga) [QHD]
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Developed by The Salves Curve and published by Storm in 1991

Jerky scrolling and micro-transactions meant Double Dragon 3 wasn't exactly a great game when it hit the arcades. I still remember being utterly bemused by the fact the game expected players to sink extra money in order to buy special moves and upgrades.

Despite the fact it was a poor follow-up to the first two games, it still received conversions to most home computers and consoles of the day, and the Amiga version manages to stick reasonably closely to the coin-op version. It's by no means a stellar game, but it actually manages to improve on the original by implementing smooth character and background scrolling, and the artwork is extremely close to the arcade version.

For those wondering, the new characters (e.g. Sunny) are in the game, but the collision detection with those sprites and the range of their attacks are far worse than Billy, so I made sure not to lose him.

Credits
Coding: Greg Michael
Graphics: Ned Langman
Music: Andrew Barnabas
Sound Effects: Steve Snake

Time Codes
00:00 - Title music & intro
01:34 - Level 01
04:50 - Level 02
07:23 - Level 03
12:53 - Level 04
15:24 - Level 05
25:12 - Ending

Bonus Content
27:08 - Title music (full loop)

#doubledragon3
#amiga
#retrogaming
...
https://www.youtube.com/watch?v=Pa-iZS_LIQY
Author
Content Type
Unspecified
video/mp4
Language
English
Open in LBRY

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