UNREAL ENGINE 4 LIVE STREAM SERIES 23: HERO GAME DEVELOPMENT - NEW GAME MODULE & DEBUGGING CATEGORY
In this live-stream, we create a new game module for our project that specifically handles debugging and implement a new category in the gameplay debugger that displays the values of the players' attributes!
For this #screenshotsaturday I am showcasing a new target reticle decal material & target character outline
This project serves a learning tool to improve my skills in C++ and help others learn more about Unreal Engine and the Gameplay Ability System Plugin.
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https://www.youtube.com/watch?v=LiWYNrvwS9g
In this live-stream, we figure out how to use the GAS Instancing Policy to ensure our ability is only instanced once for the player. We then move on to making some camera and movement adjustments, and lay the ground work for our next debug category.
Reference Documentation: https://github.com/tranek/GASDocumentation
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https://www.youtube.com/watch?v=bL-erQX9pKs
In this tutorial, we go through the process of installing Unreal Engine 4 via the Unreal Launcher. This is a relatively simple process as it does not require compilation of code; rather just downloading the installer, navigating to the Library tab and selecting the version of the engine to install.
Download Unreal Engine 4: https://www.unrealengine.com/register
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https://www.youtube.com/watch?v=vgcSjPU1Pus
In this live-stream, we start trying to set-up our SQL server so that we can have a data-base to support our JIRA server and our task management system. This is going to be a lot of work!
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In this video, I throw a flash-back to an old Kismet Example script of a player controlled crane!
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In this live stream video, I begin recreating the 'Ground Pound' mechanic from Halo 5!
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https://www.youtube.com/watch?v=5ZgYdDieojY
Today we continue our project by creating a health component for our base character class!
Developing an Unreal Engine 5 Gameplay Ability System Course
http://twitch.tv/devinsherry
#gamedevelopment #madewithUnreal #UnrealEngine5 #indiedev #learning #programming #ue5
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https://www.youtube.com/watch?v=P4qbcKP5Kl0
In this live-stream, we continue to focus on the Fox Companion AI and animation blendspaces in order to give better turning for the fox.
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