Nah but for real, this was so much fun to arrange! Except for that dumb bar of 9/16 before the loop, that can go to hell. I was tempted to just make it a regular 2/4 bar but ultimately decided against it.
A translated playthrough of Sega's 1993 arcade platformer game, SegaSonic the Hedgehog.
Played through with Sonic on the machine's default difficulty setting. Since the game was only ever
At this point I've got an insanely long WIP list of semi-obscure video game music that I'd love to start posting, but after dragging my feet for this goddamn long I feel like pandering a bit, and there's definitely no shortage of people asking for more Mega Man songs. So yeah, I guess that's what I'll be doing for a while now. I even included a little teaser/preview segment in this song which, in hindsight, might cause it to drag on for 16 measures more than it really should... but eh. You'll understand which one I'm planning on tackling next!
A playthough of Nintendo's 1997 kart-racing game for the Nintendo 64, Mario Kart 64.
This video shows all four of the Mario GP cups played at the 150cc engine level:
I was having so much fun arranging this...until I got up to the ritardando at the end of the piece, because PxTone doesn't let you do anything to the tempo. A lot of Audacity work and cutting up the end of the piece. But I don't think I butchered it THAT much!
A playthrough of Konami's 1987 action-adventure game for the MSX2, Vampire Killer.
I am playing the original PAL English version here, hence the framerate. The game was released in
A playthough of American Sammy's 1991 action game for the NES, Vice: Project Doom.
Vice: Project Doom was a game that was clearly expected to make a splash. It was a highly